Download your favorites PlayStation 2 games! Discover and play also the titles you didn't knew! Gran Turismo 4 Europe Iso. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. The PSP version of Gran Turismo 4 lets you race against your friends via wireless network. Gran Turismo 4 PSP ISO PPSSPP Andriod Game Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play Store, with a region restriction that makes it available only in Japan.
Gran Turismo 4 |
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Developer: Polyphony Digital This game has unused areas. This game has a bugs page |
Despite being delayed for over a year and a half, Gran Turismo 4 is considered by many to be one of the best games in the series, and one of the best racing games of all time. Featuring over 700 cars and 51 tracks, this one adds a lot more content than its predecessor, and was one of the 5 games on the PS2 to be capable of having 1080i support (one of the other ones being Tourist Trophy, also created by the same developers).
This game is also where the controversial Standard cars in the PS3 games originate.
And let’s not forget, that every single time you fail your license test, the game trolls you with the song “Oh Yeah” by Yello.
To do: Well, here we go.
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Prototype Info |
Bugs |
Mazda MX-5 Edition |
A hidden menu can be accessed by going to the Options screen and inputting L1, Up, L2, Down, R1, Left, R2, Right, Start, Start on the second controller; the sound heard when entering a menu from the main menu will then be played to confirm the right input. Note that the code must be entered each time the player visits the screen.
The two secret options associated with the input are named Secret and Monitor, both part of Miscellaneous part of the Options menu.
This portion of the menu works like the PS3-erasecret menus, where available tracks and cars can be restricted, suggesting it's intended for kiosk-related uses.
This portion of the menu allows you to adjust the camera and the display of the screen during races.
The default settings depends on the selected aspect ratio mode:
Setting | 4:3 | 16:9 |
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Zoom | 1.00 | 1.00 |
Distance | 238 | 276 |
Width | 275 | 425 |
Height | 205 | 240 |
Aspect | 0.96 | 0.97 |
Overscan Factor | 1 | 1 |
Border Width (all) | 0 | 0 |
Daimler (not to be confused with Daimler-Benz; the Daimler here is a Jaguar-owned marque) has an unused logo asset. The brand is not featured in the game. It is unknown as to what car(s) this would have belonged to if the brand were to have been used.
There is an unused logo asset for GM Design. This logo is never seen in the game, either as a make/manufacturer, or as a tuner. In Gran Turismo Concept, the Pontiac Solstice Coupe Concept '02 and Cadillac CIEN Concept '02 were branded as GM Design before being changed to Pontiac and Cadillac respectively for this game, so the purpose as to what this would have been used for is unknown, or it could be an unused carryover from the aforementioned title.
An updated GM Design logo asset would later appear in Gran Turismo 6 for their planned Vision Gran Turismo car, but as of Gran Turismo Sport, no Vision GT car had been released under GM Design banner, although they were involved on the Chevrolet Chaparral 2X Vision Gran Turismo project, which is branded as a Chaparral in aforementioned games.
An unused logo asset for Rover still exists in the game's files. This was perhaps meant to be used for the MINI COOPER 1.3i '98 (which can only be found in the Japanese/Asian versions of the game) before it was placed into the Mini brand in the game. As the Rover Group manufactured the aforementioned vehicle themselves, this logo would have been used for only this car, but seeing as how BMW bought out the Mini brand name of the Rover Group to manufacture their own lineup of cars, this car was moved into the Mini brand, starting from this game onwards; this technically includes Gran Turismo 3 as well, which would contradict the previous statement, but the aforementioned car was the only car under the Mini brand name in that installment at the time, presuming licensing of the car was already taken care of before the game's release.
Due to changes in Ford Australia's performance division (the company being bought out by Prodrive resulting in Ford Australia replacing them with the in-house FPV brand), the 2000 Ford Falcon XR8 (entered by Ford Tickford Racing in Australian V8 Supercars in real life) was moved from Tickford to Ford Australia dealership. As a result, the Tickford dealership is left unused in this game, although it is still listed as a valid manufacturer/tuner having description text:
US English text:
Tickford: In 1991, Australian performance engineering firm Tickford was tasked by Ford Australia to design high-performance automobiles. It showed the world its considerable engineering capabilities with cars like the XR6 and XR8. In 2001, Tickford's parent was bought by British motor sports constructor Prodrive, which combined Tickford with its other Australian operations to create Ford Performance Vehicles. Today Tickford's know-how and passion for automobiles lives on in FPV.
European English text:
Tickford: This is a technical development company that took on the role of the high performance division of Ford Australia in 1991. Although the XR6 and XR8 clearly demonstrate the high engineering capabilities of Tickford, the company merged with the English motor sports constructor Prodrive in 2001, and so the know-how and passion was transferred to the new Ford Performance Vehicle company.
There is an entry for Toyota Modellista as a valid make in the game's database, under the internal ID of 'toyotamodellista'. While the car name of Toyota Modellista Celica TRD Sports M (ZZT231) '00 implies Toyota Modellista is the assigned tuner, the car is treated as a TRD car by the game, right down from being sold from the Full Model section of Toyota's tuning shop. The tuner also has a description text:
US English text:
Toyota Modellista: Toyota established this customized-car company in 1997 to keep up with diversifying consumer tastes. The company makes its own original parts and offers car buyers 'customized cars not listed in any catalog.' These offerings include everything from custom seats and exterior add-ons to completely made-to-order cars.
European English text:
Toyota Modellista: This is a customisation brand that Toyota established in 1997 to handle the diverse preferences of customers. From development of custom parts, changing seat materials, and body tuning, to full order-made customisation, Toyota Modellista offers parts and technology aimed at customers' desires for 'a car that is not in the catalogue'.
Unlike most of other unused manufacturers, forcibly loading the Toyota Modellista dealership will make the player able to buy the aforementioned Celica. Advertisements for the brand can also be seen in some original tracks, most notably Motorland and Seoul Central.
A logo asset for Vemac can be found, alongside being registered as a valid make/tuner in the game's databases. There is leftover description text for the manufacturer to supplement its possible inclusion:
US English text:
Vemac: Tokyo R&D, a company that traditionally built racecars and electronic vehicles, established Vemac in 1998 to achieve its long-cherished dream of building road-going sports cars. Vemac is developing the RD series, which combine original Vemac bodies with Honda engines, and their release is much anticipated. Vemac has already entered prototypes in the Japan GT Championship. Despite regulatory concerns, these prototypes have demonstrated the cars' considerable potential.
European English text:
Vemac: The Vemac brand was established in 1998 in order to realise the long-held dream by R & D Sports of creating a road-going sports car. Up to this point their work had been concerned with mainly race cars and electric cars. The RD series was developed as a combination of a unique chassis mated with a Honda engine, and its release is highly anticipated. Before the release of the road car, the advanced development car will enter the All Japan Grand Touring Championship (JGTC). Although it will be constrained by race regulations, the vehicle has amazing potential and will undoubtedly show the way forward for the company.
It might have been possible that the Vemac RD320R would have featured in the game as its inclusion was a common topic of speculation around 2003. However, the logo asset appears to be a simple placeholder created with one of the game's default white sans-serif fonts, hinting that the inclusion of the manufacturer didn't make it very far during development.
Some of the used manufacturers/tuners also have unused description text. As these text are available in every language featured, only English text will be featured on this page.
As a tuner selling its own complete cars from Honda's tuning shop, Mugen has an unused manufacturer description text, as if it is accessed from Tuner Village menu:
European English | |
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Mugen: Mugen is a tuner that specializes in Hondas and also competes heavily in motor sports. The company was started in 1973 by Hirotoshi Honda, eldest son of Honda founder Soichiro Honda. Although Mugen is known for competing in a wide range of motor sports events, with a special emphasis on Formula 1, its tuning parts also have a strong following among non-professional car enthusiasts. | Mugen: This was a special brand of Honda formed in 1973 based on the two pillars of motor sports and tuning. The founder of Mugen was Hirotoshi Honda, the eldest son of the founder of Honda, Soichiro Honda. Although Mugen is famous for success across a broad range of motor sports, with F1 at the peak, the variety of tuning parts that are developed and fabricated within the company also attract a lot of support. |
Like Mugen above, Nismo sells complete cars from Nissan's tuning shop and thus have an unused manufacturer description text:
European English | |
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Nismo: Nismo (short for Nissan Motorsports) is Nissan's works division, created in 1984 by merging two Nissan departments: an advertising department that worked for Nissan's motor sports customers, and a department that developed special experimental vehicles. Since then, Nismo has made its name in numerous events, including the Le Mans 24 Hours Race, the All-Japan Touring Car Championship, and the Japan GT Championship. Using this motor sports experience, Nismo also makes tuning parts for street cars and even builds complete cars; both have firmly established reputations for quality. | Nismo: Nismo is a works brand of Nissan that formed in 1984 from the merger of the number 3 publicity division that had been promoting motor sports to end customers, and the special vehicles testing division that had been developing race cars. The Nismo name has made an impression with successful performances at a number of venues, include the Le Mans 24 Hour race, the All Japan Touring Car Championship and the All Japan Grand Touring Car Championship. Nismo tuning parts and complete cars for street use that utilise the know-how gained from the circuit are also highly valued. |
There is only one car registered under the game's own developer, Formula Gran Turismo '04. While making the Polyphony Digital manufacturer hidden keeps the car under secrecy, it also makes the aforementioned car only able to use Racing: Medium tires outside of Arcade Mode.
European English | |
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Polyphony Digital: This single model is a crystallization of all the automotive passion and aspirations in Gran Turismo. Although it does not exist in the real world, this 'dream' car represents the same love of cars and the same craftsmanship as any 'real world' machine. | Polyphony Digital: The spirit of Gran Turismo is the portrayal of an intimate appreciation of, and passion for, the world of cars. This car is an original, dream model designed by the development team, to encapsulate these emotions. |
Note that the Formula Gran Turismo cannot be purchased this way, nor any tuning parts (including tires) for the car, except for Increase Rigidity and Rigidity Refresher Plan.
As with Mugen and Nismo examples above, TRD sells complete cars from Toyota's tuning shop and inevitably has its own manufacturer description text:
European English | |
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TRD: Toyota Racing Development (TRD) began as the motor sports and tuning department of Toyota Technocraft, established in 1954. Using know-how gained by competing in the Japan GT Championship and other motor sports events, TRD has over the years developed a wide array of functional and reliable sports parts. Today TRD products can be found in competitive Toyota cars all over the world. | TRD: This is the Toyota Technocraft motor sports and tuning division that was formed in 1954. TRD provides feedback on knowledge and skills gained through motor sports operations such as the All Japan Grand Touring Championship, and produces many parts that are overflowing with functionality and reliability. These operations are not limited to Japan, with TRD fixed as an essential sports brand for Toyota cars around the world. |
There are 34 Driving Missions in this game, divided into four mission genres (The Pass, Three Lap Battle, Slipstream Battle, and One Lap Magic, which is divided into two parts for purposes of reception of prize cars). However, it seems that there are plans for a fifth type of Driving Missions called Chase Battle, each with six challenges, all of them seemingly themed after touge (mountain pass) racing, and are set on 'rally' city courses, which typically is designed for two cars on the grid.
# | Event Name | Course | Description Text (US English) |
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35 | Chase Battle: Lancia Rally Machine Showdown! | Citta di Aria | This is a chase battle where you start with a fixed time difference between you and your opponent. If you can reduce this time difference within one lap you will win, but if this increases you will lose. The first round is a rally car contest on the Italian street course. |
36 | Chase Battle: Lancer Evo Showdown! | Costa di Amalfi | Chase the next level of super rally prototypes in a rally version of the Lancer Evo VIII. Make up for the massive difference between the competing cars with your driving skills. |
37 | Chase Battle: Peugeot Rally Machine Showdown! | George V Paris | This is a night-time French Rally car showdown, taking place in the street stage that passes through the Arc de Triomphe in Paris. You are at the controls of the monster 205T16, racing against the latest generation of 206 rally cars. |
38 | Chase Battle: Prototype Showdown! | Citta di Aria Reverse | Two monster cars with a total of 1600 horsepower catapult through the distinctively narrow streets of an old Italian town. Only Gran Turismo brings to life this dream battle in this dream situation. |
39 | Chase Battle: BMW 12-cylinder Showdown! | Costa di Amalfi Reverse | This is a serious race between the 2 Le Mans winners boasted by BMW along the Amalfi Coast on the Tyrrhenian Sea. The only thing that can catch the higher level V12LMR is the driver's technique. |
40 | Chase Battle: Mercedes Showdown! | George V Paris Reverse | This is a course setup that runs from Champs d'Elysees through George V Avenue and under the Arc de Triomphe in the quiet residential streets. This is an evenly matched battle on the street between 2 racing Mercedes. |
These missions also have description text for the pre-race screen, although in the US version of the game, Mission 36's and 38's pre-race text are duplicates of Mission 35's and 37's, respectively; as such, the text dumps for Mission 36 and 38 are from the European version of the game.
# | Pre-Race Text |
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35 | Here your rival is a Lancia Delta S4. As this is one of the cars from the period of inception of 4WD, the understeer is so severe it is difficult to turn, yet it has intense speed on the straights. You will give chase in a finely-balanced HF Integrale. |
36 | Although your rival has better performance across the board, from horsepower and weight to cornering ability, it seems that the tuning settings are imbalanced. Take full advantage of the resulting hesitancy in the rival car's driving to snatch a victory. |
37 | This is the 205 T16 monster rally car, fitted with a 350 horsepower mid-mounted engine. Although this offers overwhelming speed on the straights, it may not do so well on tight turns. Try to prevent your rivals from closing the gap on corners and breaking away from you. |
38 | Open and closed canopy - although with a difference in style, both are among the world's fastest prototype machines. For cars with downforce, the key to winning is your recovery technique when a car has closed the gap. |
39 | The key to the Amalfi Circuit is making small turns to the inside of the numerous stop-and-start hairpins without overrunning the corners. Drive through the few high-speed corners without error, and pray for more power.... |
40 | On this course it is hard make a difference in position using corners as the course layout is too narrow. The timing of when you hit the accelerator when you come out of a small corner is everything in this challenge. Don't forget precision in handling, and avoiding collisions with the walls. |
The license-specific tracks in this game consists of the variations of the Driving Park Gymkhana (the normally accessible version is named gymkhana_free) track and the slalom variant of Fuji Speedway (before the 2005 redesign).
To do:
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As it turns out, you can drive on some of the places used in Photo Travel mode by cheat methods as they are treated as tracks by the game. However, you can only go so far, as it's very limited on what you can actually drive on.
The following locations has been tested:
To do: Rip the icon. |
A track icon for Grand Canyon Short Track can be found in the game's track logo folder (GT4.VOL/piece/rs_logo). This rally track was used only in a Driving School test in Gran Turismo 4 Prologue and did not return for the game.
Starting out, we have the usual region changes as found in other games.
The game intro is different on every region. Every version starts with the orchestral version of 'Moon Over The Castle'. The Asian version, including Korean release, uses 'Moon Over The Castle' for all of its duration, meanwhile the North American version starts to play 'Panama' by Van Halen once the Ford GT LM Race Car Spec II '04 finish the pit stop. The same thing is done with the European intro, but the song used here is 'Reason Is Reason' by Kasabian. All 3 intros also use different clips and different ordering, most likely to better fit the songs that were used for each region.
A number of prize cars were changed between the Japanese/early Asian version and other releases:
Event | Japan/Asia | International |
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Formula GT World Championship | Formula Gran Turismo '04 (black) | Mercedes-Benz Sauber Mercedes C9 Race Car '89 |
Grand Valley 300km | Mercedes-Benz Sauber Mercedes C9 Race Car '89 | Audi Auto Union V16 Type C Streamline '37 |
Nurburgring 4 Hours Endurance | Audi Abt Audi TT-R Touring Car '02 | Chaparral 2D Race Car '70 |
NR-A Roadster Cup | Mazda Eunos Roadster J-Limited (NA) '91 | Mazda MX-Crossport Concept '05 |
Audi A3 Cup | Audi quattro '82 | Audi Pikes Peak quattro '03 |
Because of this change, the black Formula GT was instead made available for completing 100% completion of the game in international versions of the game.
Additionally, the Korean version replaces Chrysler Prowler '02 with the Hyundai Tuscani CCS '03 as the prize car for the Spider & Roadsters event.
To do: Describe the JDM/USDM/EUDM Honda S2000 changes. |
The Toyota ESSO ULTRAFLO Supra (JGTC) '01 is absent in the NTSC-U version. This is due to Esso not existing in America, as the Exxon name is used instead. Although Polyphony Digital could have created an Exxon version, they chose not to and the car never appeared again as other games use only Exxon versions of cars that have Esso/Exxon branding issues.
Another regional change that is to be expected are the different names for some of the cars used. An obvious one is how the Opel Speedster in the American version is also known as the Vauxhall VX220 elsewhere; however the PAL version of the game features the car under both names. Another name change is the JDM Toyota VITZ, which is known as the Toyota Yaris in the PAL version. In the American version meanwhile, the Toyota bB 1.5Z X Version '00 and the Toyota ist 1.5S '02 are replaced with Scion xB '03 and Scion xA '03, which causes problems for the Japanese Compact Cup event as the Scion versions are flagged as American cars, preventing the player from using these cars even though the AI uses them.
Additionally, the Mini Cooper 1.3i '98 only appears in the Japanese and early Asian releases for some reason. In reverse, thirteen cars were not included in the original Japanese (and Asian) release:
Lastly, the Korean version adds four exclusive cars:
All of the Korea-only cars would make their worldwide debut in the PSP game, except for the Click Type-R, which have to wait until Gran Turismo 6. Its price is Cr. 10,000, meaning if the car is purchased as the player's first car, the player is left with literally no money, a rare situation.
Like in previous games, all regional variations of the cars, including the Mini, but not the Korea-exclusive cars, are included in all copies of the game for ease of localization. However, the body for the Esso version of Peugeot 905 Race Car '92 and Vauxhall Astra Super Touring Car '00 are missing or not yet coded in the US version of the game, possibly as neither were in the Japanese version of the game.
Other car-related regional changes:
To do: Table them to look something like one here |
Several cars saw name/badge changes within each version:
Japanese/Asian | American | European | Korean |
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Daihatsu MIRA TR-XX Avanzato R '97 | Daihatsu CUORE TR-XX Avanzato R '97 | ||
Daihatsu STORIA CX 2WD '98 | Daihatsu SIRION CX 2WD (J) '98 | ||
Daihatsu STORIA CX 4WD '98 | Daihatsu SIRION CX 4WD (J) '98 | ||
Daihatsu STORIA X4 '98 | Daihatsu SIRION X4 (J) '98 | ||
Honda ACCORD Coupe (US) '88 | Honda ACCORD Coupe '88 | ||
Honda ACCORD Coupe EX V6 (US) '03 | Honda ACCORD Coupe EX '03 | ||
Honda CIVIC TYPE R (EP) '01 | Honda CIVIC TYPE R (EP, EU) '01 | ||
Honda DUALNOTE '01 | Acura DN-X '02 | ||
Honda Fit W '01 | Honda Jazz 1.4 dsi Se Sp '01 | ||
Honda HSC 'The 37th Tokyo Motor Show Concept Car' '03 | Acura HSC '04 | ||
Honda S2000 '01 | Honda S2000 '01 (US) | Honda HONDA S2000 '01 | |
Honda S2000 '03 | Honda S2000 '04 | Honda HONDA S2000 '03 | |
Honda S2000 '99 | Honda S2000 '99 (US) | Honda HONDA S2000 '99 | |
Honda S2000 Type V '00 | Honda S2000 Type V '00 (US) | Honda HONDA S2000 Type V '00 | |
Honda S2000 Type V '00 | Honda S2000 Type V '00 (US) | Honda HONDA S2000 Type V '00 | |
Honda S2000 Type V '01 | Honda S2000 Type V '01 (US) | Honda HONDA S2000 Type V '01 | |
Honda S2000 Type V '03 | Honda HONDA S2000 Type V '03 | ||
Hyundai Accent Rally Car '01 | Hyundai Verna Rally Car '01 | ||
Hyundai Coupe FX '01 | Hyundai Tiburon GT '01 | Hyundai Tuscani '01 | |
Mazda Atenza Concept '01 | Mazda Mazda6 Concept '01 | Mazda Mazda6 Concept '01 | |
Mazda Atenza Sports 23Z '03 | Mazda Mazda6 5-door '03 | Mazda Mazda6 5-door '03 | |
Mazda Atenza Touring Car '02 | Mazda Mazda6 Touring Car '02 | Mazda Mazda6 Touring Car '02 | |
Mazda Cosmo Sport (L10A) '67 | Mazda 110S (L10A) '67 | Mazda 110S (L10A) '67 | |
Mazda Cosmo Sport (L10B) '68 | Mazda 110S (L10B) '68 | Mazda 110S (L10B) '68 | |
Mazda DEMIO GL-X '99 | Mazda DEMIO (J) '99 | Mazda DEMIO (J) '99 | |
Mazda DEMIO SPORT '03 | Mazda Mazda2 '03 | ||
Mazda efini RX-7 '91-'96 models | Mazda RX-7 '91-'96 | Mazda RX-7 '91-'96 | |
Mazda Eunos Roadster NA models | Mazda MX-5 Miata | Mazda MX-5 | |
Mazda Familia Sedan Sport 20 '02 | Mazda Protege '02 | ||
Mazda Lantis Coupe 2000 Type R '93 | Mazda Mazda 323 F '93 | Mazda Mazda 323 F '93 | |
Mazda Mazdaspeed Atenza '05 | Mazda Mazdaspeed 6 '05 | Mazda Mazda6 MPS '05 | |
Mazda ROADSTER NB models | Mazda MX-5 Miata | Mazda MX-5 | |
Mazda SAVANNA RX-7 GT-Limited (FC) '85 | Mazda RX-7 GT-Limited (FC, J) '85 | Mazda RX-7 GT-Limited (FC, J) '85 | |
Mazda SAVANNA RX-7 GT-X (FC) '90 | Mazda RX-7 GT-X (FC, J) '90 | Mazda RX-7 GT-X (FC, J) '90 | |
Mazda SAVANNA RX-7 INFINI III (FC) '90 | Mazda RX-7 INFINI III (FC, J) '90 | Mazda RX-7 INFINI III (FC, J) '90 | |
Mitsubishi GTO | Mitsubishi 3000GT | Mitsubishi 3000GT | Mitsubishi 3000GT |
Mitsubishi GTO SR | Mitsubishi 3000GT SL | Mitsubishi 3000GT SR | Mitsubishi 3000GT SL |
Nissan 180SX Type X '96 | Nissan 240SX '96 | Nissan 200SX '96 | Nissan 240SX '96 |
Nissan Fairlady 240ZG (HS30) '71 | Nissan 240ZG (HS30) '71 | Nissan 240ZG (HS30) '71 | Nissan 240ZG (HS30) '71 |
Nissan Fairlady Z 300ZX Twin Turbo 2seater (Z32) '89 | Nissan 300ZX 2seater (Z32) '89 | Nissan 300ZX 2seater (Z32) '89 | Nissan 300ZX 2seater (Z32) '89 |
Nissan Fairlady Z 300ZX Version R Twin Turbo 2seater (Z32) '98 | Nissan 300ZX 2seater (Z32) '98 | Nissan 300ZX 2seater (Z32) '98 | Nissan 300ZX 2seater (Z32) '98 |
Nissan Fairlady Z 300ZX Version S Twin Turbo 2by2 (Z32) '98 | Nissan 300ZX 2by2 (Z32) '98 | Nissan 300ZX 2by2 (Z32) '98 | Nissan 300ZX 2by2 (Z32) '98 |
Nissan Fairlady Z Concept LM Race Car '02 | Nissan 350Z Concept LM Race Car '02 | Nissan 350Z Concept LM Race Car '02 | |
Nissan Fairlady Z Roadster (Z33) '03 | Nissan 350Z Roadster (Z33) '03 (US) | Nissan 350Z Roadster (Z33) '03 (EU) | Nissan 350Z Roadster (Z33) '03 (US) |
Nissan Fairlady Z Version S '03 | Nissan 350Z (Z33) '03 (US) | Nissan 350Z (Z33) '03 (EU) | Nissan 350Z (Z33) '03 (US) |
Nissan March 12c 5door '03 | Nissan MICRA '03 | Nissan MICRA '03 | Nissan MICRA '03 |
Nissan Primera 2.0Te '90 | Infiniti G20 '90 | Nissan Primera 2.0Te '90 (J) | |
Nissan PRIMERA 20V '01 | Nissan PRIMERA 20V '01 (US) | Nissan PRIMERA 20V '01 (EU) | Nissan PRIMERA 20V '01 (US) |
Nissan SILVIA K's AERO (S14) '96 | Nissan 240SX (S14) '96 | Nissan 200SX (S14) '96 | Nissan 240SX (S14) '96 |
Nissan SKYLINE COUPE 350GT '03 | Infiniti G35 Coupe '03 | ||
Renault Lutecia | Renault Clio | Renault Clio | Renault Clio |
Toyota ALTEZZA AS200 '98 | Lexus IS200 '98 | Lexus IS200 '98 | Lexus IS200 '98 |
Toyota ALTEZZA Gita AS300 '01 | Lexus IS300 Sport Cross '01 | Lexus IS300 Sport Cross '01 | Lexus IS300 Sport Cross '01 |
Toyota ALTEZZA RS200 '98 | Lexus IS200 (J) '98 | Lexus IS200 (J) '98 | Lexus IS200 (J) '98 |
Toyota ARISTO 3.0V '91 | Lexus GS300 '91 | Lexus GS300 '91 | Lexus GS300 '91 |
Toyota ARISTO V300 '00 | Lexus GS300 '00 | Lexus GS300 '00 | Lexus GS300 '00 |
Toyota ARISTO V300 Vertex Edition '00 | Lexus GS300 Vertex Edition (J) '00 | Lexus GS300 Vertex Edition (J) '00 | Lexus GS300 Vertex Edition (J) '00 |
Toyota bB 1.5Z X Version '00 | Scion xB '03 | ||
Toyota ist 1.5S '02 | Scion xA '03 | ||
Toyota MR-S S Edition '99 | Toyota MR2 Spyder '99 | Toyota MR2 S Edition (J) '99 | |
Toyota MR-S V Edition (6MT) '99 | Toyota MR2 Spyder (6-speed sequential manual transmission) '02 | Toyota MR2 V Edition (J) '99 | |
Toyota SOARER 2.5GT-T '97 | Lexus SC300 '97 | Lexus SC300 '97 | Lexus SC300 '97 |
Toyota SOARER 430SCV '01 | Lexus SC430 '01 (US) | Lexus SC430 '01 (EU) | Lexus SC430 '01 (US) |
Toyota VITZ | Toyota Yaris |
The Japanese version of the game had the player drive the Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04 in License Test S-14 and Mercedes-Benz Sauber Mercedes C9 Race Car '89 in License Test S-16, each a one-lap trial around Opera Paris and Nürburgring Nordschleife respectively. Outside Japan, the use of Le Mans racers in such tight courses were deemed overkill, so both cars were replaced by Clio Renault Sport V6 Phase 2 '03 and Mercedes-Benz 190 E 2.5 - 16 Evolution II Touring Car '92, respectively. The required times were also adjusted accordingly.
Test | Japan | International |
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S-14 | Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04 | Clio Renault Sport V6 Phase 2 '03 |
1:18.500 1:20.855 1:28.000 | 1:36.620 1:38.500 1:44.230 | |
S-16 | Mercedes-Benz Sauber Mercedes C9 Race Car '89 | Mercedes-Benz 190 E 2.5 - 16 Evolution II Touring Car '92 |
5:47.510 6:09.919 6:43.420 | 7:07.700 7:30.000 7:58.300 |
In a total coincidence, the Japanese version of S-16 license test would resurface in Gran Turismo Sport as part of Lewis Hamilton Time Trial Challenges DLC, as Nürburgring Nordscheliefe is one of the featured tracks and players drive the Sauber C9 in it.
The Japanese and Asian versions feature 100 songs. The European version replaces Masahiro Andoh-composed songs with 'Can't Get Enough' by The Infidels, 'I Predict A Riot' by Kaiser Chiefs, 'Michael' by Franz Ferdinand and 'Swollen Summer' by The Bravery are added. In total are 97 songs. The North American playlist is the shortest, featuring just 65 songs, most of them exclusive to that version. The Korean version is based on the North American soundtrack, but re-adds Masahiro Andoh's songs to the playlist.
Although the car is available in multiple colors in Arcade Mode, when the Mazda RX-8 Concept (Type-II) '01 is obtained from earning all silver times in the International B License, the color the player receives is always in RX-8 Yellow color, leaving all other six colors seemingly unused in GT Mode. All other license prize cars available in multiple colors, such as the Volkswagen Lupo 1.4 '02 (from finishing the National B License) and Jensen Interceptor MkIII '74 (from getting all gold in International B License), are given to the player in any of each cars' color choices.
Because of this oddity, the car's other colors were left seemingly forgotten in the later games, they became hidden and unused in the PSP game and completely absent from the PlayStation 3-era games of the series.
In Arcade Mode, it is possible to drive the Toyota 7 Race Car '70 on dirt or snow tracks, even without using the car switch glitch. However, doing so results in the car's wheels appearing to be hollow, with the car being difficult to drive as a result; additionally, when the replay is played back, the tire information is shown as '-/-'.
If this is done in 2 Player Battle with Player 2 choosing the car in question, the tires will appear properly (although not fully fitting the car in size), with proper drivability.
Please elaborate. Having more detail is always a good thing. Specifically: Is this the case with other not-for-sale cars? |
If the Mazda RX-8 Concept (Type-I) '01 and the Mazda RX-8 Concept (Type-II) '01 is forcibly purchased from a dealership by changing a car into either of these, the car prices would appear as 'Cr.--', meaning the cars in question could be purchased for free.
For some reason, Citta di Aria is the only track that cannot be used in Arcade Mode's Single Race mode. However it can be selected in Time Trial and 2 Player Battle modes.
The Gran Turismo series | |
---|---|
PlayStation | Gran Turismo (Prototype) • Gran Turismo 2 (Prototype) |
PlayStation 2 | Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototype) • Tourist Trophy |
PlayStation Portable | Gran Turismo |
PlayStation 3 | Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototype) • Gran Turismo 6 (Prototype) |
PlayStation 4 | Gran Turismo Sport |