Truth beeing told Fallout of Nevada already comes with F2se in one of the mod's folders no need to download recent buggy versions of f12se as the old stuff (at least the stuff from before bugs were introduced) works quite well. You'd only have to specify path to fallout nevada folder. There's an error poping up each time you launch it since there's no fallout2.exe in the game folder (nevada uses it's own.exe) just click ok and proceed to editing savegames. And as a friendly reminder. Next time try to post in the modding section as Fo:Nevada is a mod (despite most players consider it canon by now [and rightfully so]). This subforum is to discuss pure unmodded Fo1 and Fo2 games.

Fallout: New Vegas. Why would you need a save editor for that? Just use the in-game console, or alternatively, simply ignore the utterly meaningless Karma mechanic. And the fallout 3 engine was made using the oblivion engine and then the new vegas engine was made using the fallout 3 engine all of these game engines were MADE BY BETHESDA!!! The Fallout 3 training manual was converted by EpFwip in 2013 to HTML format. This conversion has been updated as the official and current documentation for all versions of xEdit. Tome of xEdit Previous Documentation: The original Fallout 3 and Fallout NV training manuals are still available for download for offline viewing in PDF format. Fallout Of Nevada Save Editor. The game is set in the territory of Nevada state before the first Fallout. The main character is a dweller of Vault 8 (not Richard Grey or Boyarsky, mind you!). Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.

Nevada

I had the Character Overhaul mod (the one with the hideous faces). Modding; Complete Modding Guide Fallout 3 Suggested Mods Fallout NV. A file/save editor)? I've already put in 50 hours into this character and really.

Fallout Of Nevada Save Editor Free

The Ren'Py save editor can scan for variables from the savefile and allow you to change them. You should be careful with editing, just find your money, gold, credits etc variable. Features: variables (money, items, stats etc.) And do not change any unknown variables please.

Fallout Of Nevada Save Editor Pc

Mods, savegames etc. Discussion goes to Fallout Modding section. Moderators are picky about it (they even left a notice in subforum description) so I'd watch Your nose next time You post here if I were in You. Well I'm not 100% sure it's F12se fault but I get glitches in the game after using it (usually i just tend to add more perk select windows in order to get all 'em perks (so there's lot's of save&load evry 3 levels.

I get massive slowdowns when party is big and even if party is just me sulik and vic the game turns into slideshow when encountering Mysterious Stranger. Currently I don't have a savegame with the Strangr picked as a perk (started from scratch after your help with sfall setting and new partycontrol script (the one with BoxBars fix). Sometimes Sneak goes to 90% from 70% for no apparent reason until i save and load the game back and the game ocasionally crashes when using Vad's editor too much i haven't got a single crash when playing without editing saves with that editor. Plus as I've said the game tends to glitch on small maps after exiting caves I get two images of the map: one centered and one drawn from the bottom right corner. We speak english in america. The one from bottom right corner turns black pixel by pixel when i hover mouse cursor over it. It only happens in Fallout 2.

Nevada

Resurrection and Nevada don't have these glitches. And we seriiously shouldn't derail this tpoic any more, and move this discusion to modding section not to piss off the moderators.

I tested this by trying to replace a Frag Grenade in my inventory with the Alien Blaster Frag Grenade ID: 00004330 Flipped: 30430000 Alien Blaster ID: 00004322 Flipped: 22430000 I Decrypt the save using PS3 save editor Then I opened the SYS-DATA file with HxD I serched for the flipped Hex value of the grenade with Ctrl + F and replaced it with the flipped value of the Alien Blaster Then I Saved and exited HxD Once the Hex editor closed I deleted the SYS-DATA.bak file. Once the file was deleted I opened PS3 save editor, re-encrypted the file and loaded it onto my USB. With the save in my PS3 I started the save to find nothing had changed. I tryied this method again with a combat helmet in my inventory just to be sure it wans't some fluke, but still no luck. Do you know what I may have done wrong??? Also, is it possible to do something like this to add perks to a character? If so I would be greatly interested.

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I tested this by trying to replace a Frag Grenade in my inventory with the Alien Blaster Frag Grenade ID: 00004330 Flipped: 30430000 Alien Blaster ID: 00004322 Flipped: 22430000 I Decrypt the save using PS3 save editor Then I opened the SYS-DATA file with HxD I serched for the flipped Hex value of the grenade with Ctrl + F and replaced it with the flipped value of the Alien Blaster Then I Saved and exited HxD Once the Hex editor closed I deleted the SYS-DATA.bak file. Once the file was deleted I opened PS3 save editor, re-encrypted the file and loaded it onto my USB. With the save in my PS3 I started the save to find nothing had changed.

Version 1.5.1:
Update: Editor updated for FS v1.7.2 (2 new outfits).
Update: Minor UI changes to fix some UI size problems.
Update: Dweller list UI changed: Sort menu shrinked into a pop up menu.
Update: New lunchbox editor screen.
Update: Pet edit warning text changed.
Added: Dweller search by name.
Added: Completed quest editor screen (remove quests to do them again).
Version 1.5:
Update: Editor updated for 1.7.1.
Update: Android modded version updated (PC is not updated yet!).
Version 1.4.2:
Update: Editor compatibility raised to 1.6.1.
Modded version update: Removed pet limits per room and vault.
Version 1.4.1:
Update: Remove crap items from dwellers fixed.
Update: Set time spent in wasteland fixed.
Update: Return exploring dwellers fixed (note: quest teams aren't supported).
Added: Set stimpacks and radaways for all dwellers.
Added: 'Remote editing' feature, which allows the PC editor to use the features of the Android editor.
Version 1.4:
Update: Editor item database updated to FS v1.6 (1 new outfit and 7 new weapons).
Update: Some compatibility bugs fixed.
Update: Online game item database and CSVs updated.
Added: Added 2 new lunchbox types (starter pack and nuka cola qunatum).
Added: Added option to edit nuka cola quantum.
Added: Option to export vault stats and inventory as CSV.
Fixed: Some bugs.
Removed: Option to edit stimpacks and radaways of exploring dwellers (due to structure change, will be readded in the future in a different way).
Version 1.3.2:
Fix: Lunchbox edit screen not working.
Other enhancement for the auto update mechanism.
Version 1.3.2:
Added: CSV exporter extended (more options for exporting: room name, exploring status, SPECIAL).
Added: Custom amount of lunchboxes.
Added: Browse button, requires a file explorer to work.
Added: Game Vault bakup restore feature (restore bkp files made by the game itself).
Added: Button to abort all babies (turn pregnant dwellers into non-pregnant dwellers).
Added: Added buttons to change time spend in wasteland for all the exploring and individual dwellers.
Added: Option to change vault style (Edit vault info menu).
Added: Online and Offline (CSV) databases of items, outfits, pets and dwellers (rare and legendary).
Version 1.3.1:
Added: Option to dump dweller data into a CSV file ('Edit dwellers' -> 'Export dweller data to CSV' on the bottom).
Version 1.3:
Updated the item database to the current version of the game (v1.5).
180 weapons (1 new), 156 outfits (20 new), 23 legendary dwellers (1 new).
5 new facemasks (images not updated).
Version 1.2.6:
Added: A build in 'website' which allows users to access save files from other devices, upload, download and convert them. Allows to upload JSON to a vault and converts it before replacing the old save file.
Version 1.2.6:
Added: Option to instantly breed all dwellers in LivingQuarters.
Added: Option to make pregnant dwellers have their babies.
Added: Option to instantly grow up children.
Version 1.2.5:
Updated: Screenshots on website updated.
Fixed: Remove crap not working properly.
Fixed: 'Loading.. Please wait..' stucks if no internet connection available.
Added: Option to add pets with their max effect values.
Added: A page which can decrypt and encrypt vaults.
Version 1.2.4:
Fixed: Unable to unlock all pets in SurvivalGuide.
Fixed: Error when removing crap items from dwellers.
Added: Added sliders to basic resource editor screen + a max all button.
Added: Unlock recipes.
Version 1.2.3:
Fixed: Legendary pets no longer have randomly generated names (they have their default name instead).
Fixed: Pet bonus editor UI re-added, added a text to show allowed bonus value range (values entered out of that range makes the game regenerate the pet bonus effects).
Fixed: Random bonus range for pets (due to not reading correct values from database).
Fixed: Rarity filter button missing for Junk category.
Fixed: Empty 'PoliceBaton' category (item is not in the game yet, it is unnamed so the editor skipped it).
Added: Option to add recipes to exploring dwellers (add a weapon or an outfit to an inventory and check 'Recipe?' on the right of the item).
Version 1.2.2:
Fixed: Pet effect editing not working: Removed edit buttons because game verifies pet bonus effects and overrides is not correct.
Fixed: Survival guide unlockable items (Dr. Lee and Mr. Burke are now unlockable).
Fixed: Update dweller inventory to handle Junk item category.
Added: Added buttons to remove crap from exploring dweller inventory WITH and WITHOUT junk items.
Added: 2 new buttons to add random dwellers.
Version 1.2.1:
Added: Updated and added (from FS 1.4) male and female hair styles and facemasks (some facemasks are colored in the editor which aren't in the game.. that's not a bug).
Version 1.2:
Updated the game item database to the current version of Fallout Shelter (v1.4).
Added: Backups can have names.
Added: Rarity filter in item selector screen.
Added: Option to stop all incidents.
Added: Option to set the happiness of every dweller to a specified value.
Added: Junk category to item selector screen.
Added: Junk category to 'Survival Guide' editor.
Added: 'Check for update'/Automatic update feature.
Fixed: Typos.
Version 1.1.3:
Added: Option to edit pets (in the dweller edit view press 'Edit' in the 'Equipped items' section or find a pet in the 'Edit storage' menu and press 'Edit' on the right of the pet you want to edit).
Added: Option to unlock all rooms (in the main menu, 'Tools' section).
Fixed: Pet not removed when a dweller is removed.
Fixed: Sorting dwellers by 'Job' crashes the editor.
Fixed: MrHandy 'Heal' button not working. Version 1.1.2:
Editor database updated to the current version of the game (v1.3): this means 143 weapons, 119 outfits, 22 legendary dwellers, 20 rare dwellers and 59 pets.
Added: Remove corpses.
Added: Remove MrHandy corpses.
Added: Pet carrier (new lunchbox).
Added: Unlock pets in the 'Survival Guide' (Noticed a strange problem here: The game shows that there are 40 pets to unlock, but there are only 20 legendary pets).
Added: Copy dwellers (Select the dwellers in the list and hit copy, the new dwellers are moved to the waiting line).
Added: Expanded the item selector popup (You can select categories, added pets to the screen).
Added: Edit the pregnancy status of a dweller (you can make male dwellers pregnant, they look strange).
Added: Add new custom dweller.
Added: Screen to heal and delete MrHandys.
Added: Revive all dead dwellers option (not just explorers).
Added: Option to heal pets.
Fixed: Editor does not notify to save on exit if a new dweller is added.
Fixed: Dweller levels reset after editing.
Version 1.1.0b:
Fixed: Buggy 'Suvival Guide' editor.
Version 1.1.1:
Added: A menu to send dwellers to the wasteland (experimental!, goto the Edit Dwellers menu, select a dweller and scroll to the bottom to find this feature)
Added: A menu to backup and restore vaults.
Version 1.1.0:
Added: Piper's hair graphics.
Added: A screen to edit the 'Survival Guide' contents.
Added: Enable/Disable survival mode (Edit vault info).
Added: Legendary dwellers are automatically unlocked when added to the waiting line.
Added: A screen where you can complete objectives.
Fixed: Typos.
Version 1.0.9b:
Some v1.2 compatibility issues resolved:
Fixed: Updated the app's item database to the current version of the game (v1.2).
Fixed: Mr handy healing not working.
Version 1.0.9:
Added: Menu option to return all exploring dwellers to the vault.
Added: New dweller sort mode: Jobs.
Added: Grouping option to item selector.
Fixed: Editor crashes if the item count text box is empty.
Version 1.0.8:
Added: 'Remove crap items from explorers' menu in the 'Edit dwellers' menu. This button removes all Common or worse items from exploring dwellers.
Added: 'Unlock all unlockables' button, this unlocks all weapons, items and dwellers in the 'Survival Guide' screen.
Fixed: If a Living Quarter has a dweller partnership and a dweller is deleted the save gets corrupted (Possible to fix using the 'Fix dweller dependencies' menu in the 'Edit vault info' menu).
Version 1.0.7c:
Fixed: 'Error: null' appears when adding rare dwellers to the waiting line.
Fixed: Resource editor screen (basic vault resources) is too big and the keyboard overlaps some parts.
Fixed: Keyboard not hiding after pressing enter on the last textbox in the basic vault resource editor screen.
Version 1.0.7b:
Fixed: The savegame gets corrupted after dweller deleting (Also corrupted saves can be fixed, goto 'Edit vault info', then 'Fix dweller dependencies', this menu will fix all the dweller pointers in the save file).
Fixed: The happiness of spawned dwellers drop to 0%, and can't be raised (caused by wrong max hp formula).
Version 1.0.7:
Added: Editor to select the ammount of items you want to add.
Added: Menu to add legendary and rare dwellers to the waiting line.
Added: 3 sorting modes to the dweller list (name, health and level).
Fixed: Added the missing 'none' facemask.
Other: Exploring dwellers are now labeled in the 'Edit dwellers' list.
Version 1.0.6b:
Fixed: Dweller inventory editor not scrolling.
Added: 'Select normal items' button to the dweller inventory editor dialog, that button selects normal or worse items (normal, common and none). This is useful for exploring dwellers, you can remove crappy items so they can find better hopefully legendary or rare items.
Version 1.0.6:
Added: MrHandy heal menu.
Added: 'Clear dweller relations' button, with that button you can reset dweller relations.
Added: Dweller inventory editor.
Other: Make dwellers level 50 button now sets the health of dwellers to 664 (if the max health is smaller than 664).
Version 1.0.5:
Added: Dweller face mask editor (it supports all the facemasks from the v1.1 FalloutShelter).
Added: Dweller face mask editor.
Added: Dweller equiped items editor (both weapons and outfits, it supports all the items from the v1.1 FalloutShelter. That means 143 weapons and 112 outfits).
Added: 'Resurrect' button (under the 'Edit dwellers' menu), that button allows you to resurrect dead exploring dwellers.
Added: Editor for dweller stimpack and radaway editing.
Other: Dweller list is now in alphabetical order.
Version 1.0.4:
Added: Dweller hair style editing (it supports all the possible hair styles, both male and female, for the current version of fallout shelter 'v1.1').
Added: 'Fix time glitch' button (under the 'Edit vault info' menu), that button allows you to fix time glitched vaults.
Version 1.0.3: Fixes.
Added: Dweller color editors (hair, skin, outfit).
Version 1.0.2:
Added: Dweller level editing.
Added: Menu to edit Deathclaws (kill them or set their health to 5).
+ Fixes.
Version 1.0.1: Minor fixes
Version 1.0: First release